12 Apr
2008
12 Apr
'08
12:59 p.m.
in unix/fpu087.c, RegSftFloat: long RegSftFloat(x, Shift) long x; int Shift; { float f; f = em2float(x); if (Shift>0) { f *= (1<<Shift); } else { f /= (1<<Shift); } return float2em(f); } When Shift is negative, it divides by 1 left-shifted by a negative number of bits. Shouldn't this be 1 << -Shift instead? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>