Hi Team, Just a little more on true colour:
One little request to any brave soldier willing to take this on, please define any variable or function which defines colour anywhere in the code as at least 16 bits (prefer 24 bits) to allow for true colour. Pleeeeeease :o)
I'll second that request, but amend it to be at least 32-bits. We want at least 8 bits of red, green, blue, and ALPHA. Don't forget alpha. Its the key to going forward with 3D graphics and multiple layers.
I realise that it is not acually colour that needs to be defined, but maximum iteration count. Adding colour too early forces machine dependency. I still think that 32 bits is fine as it allows a huge range of maximum iteration counts but colour processing should be kept out of the generic code. Also, I have been doing a lot of work on fractal animation. Attached is the source code for a script file generator for ManpWIN. The output of the code is: The first line of the script generates the basic fractal parameters including starting iteration count, the second line is the end iteration count and the number of frames and this is followed by the x and y co-odinates and the vertical height for each frame. Is there any interest in this kind of thing "out there"? Regards, Paul de. ---------------------------------------------------------- Paul de Leeuw Computers Central Coast Australia Email: pdeleeuw@deleeuw.com.au www: <http://www.deleeuw.com.au> ABN 72 360 822 562 ----------------------------------------------------------