Hi Tim, The problem is that WINFRACT is a 16 bit application and using my old Borland C++ compiler, I could build the application from the WINFRACT source with only a few modifications to the source. Now when I use my MS 32 bit compiler, I get up to 700 error / warning messages per c file and this makes it hard to do any serious port of the Fractint code. Manpwin has been a painful extraction of modest lumps of FRACTINT code and incorporating it into the basic graphics kernel I developed for another product, PGV. The true colour bits are fine but the wonderful functionality in FRACTINT is so difficult to compile and link in without tedious editing line by lien to remove the error/warning messages. There's just too much code. I was hoping that a couple of #defines would substantially reduce the errors so that I could get a major port done. Turner Rentz treyr@atr.net was working towards a windows NT port of Fractint 19.6 but has hit the same wall as me. I love FRACTINT but it's too limited colour wise for me to use regularly. It's time for a port. Help required please. Many thanks, Paul. ---------------------------------------------------------- Paul de Leeuw Computers Central Coast Australia Email: pdeleeuw@deleeuw.com.au www: <http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- ----- Original Message ----- From: Tim Wegner <twegner@swbell.net> Date: Wednesday, April 3, 2002 11:45 am Subject: Re: [Fractdev] Fractint and Win XP
Paul asked:
Are we ready to port FRACTINT to Windows yet? All I need is some help to write header files so that I can compile the substantial Fractint code with MS visual C++ v4.0. The basic windows code already works with MANPWin.
I am a little unclear what you are proposing. How is this proposed Windows port different from manpwin? Is this a more inclusive literal port like Winfract, which was nearly full featured?
Tim
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