18 Jul
2007
18 Jul
'07
9:01 p.m.
In article <004c01c7c9b0$bdc0ba60$1b1a2e3e@gkd1>, "Gerald K. Dobiasovsky" <gerald.dob@aon.at> writes:
but I guess this stores the precedence of the pending math operation and RecSortPrec then sorts the operation pointers in the order they have to be called.
That was my guess, but since the operand pointers are constructed along with the operator pointers and the sort procedure seems only to sort the operator pointers, I wasn't seeing how this was going to work. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>