In article <IFEOLDIDHJENENHBALGPAEHDCMAA.pdeleeuw@deleeuw.com.au>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
I realise that it is not acually colour that needs to be defined, but maximum iteration count. Adding colour too early forces machine dependency. I still think that 32 bits is fine as it allows a huge range of maximum iteration counts but colour processing should be kept out of the generic code.
I'll go along with that. Color handling is intimately associated with whatever display driver you're using.
Also, I have been doing a lot of work on fractal animation. [...] Is there any interest in this kind of thing "out there"?
Yes, I think animations (aside from the obvious color cycle or image pan/zoom) are a great way to extend fractals with new life. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>