Since all the existing fractint "dialogs" are just colored text screens like this, it makes sense to continue emulating this in a wxWidgets control until the dialogs are replaced with modern dialogs.
I agree with your 'continue emulating' on this. I feel that the modern dialogs should wait until a later time to be implemented. - Enough changes are already going on right now. - Users will be comfortable seeing the 'same' interface.
I am experimenting with inverting the control from polling to event-driven right now -- that will be the telling factor.
Good luck! I agree with Tim -- who said that that sounds like a non-trivial challenge. - Hal Lane ######################### # hallane@earthlink.net <mailto:hallane@earthlink.net> # #########################
-----Original Message----- From: fractdev-bounces+hallane=earthlink.net@mailman.xmission.com [mailto:fractdev-bounces+hallane=earthlink.net@mailman.xmission.com]On Behalf Of Richard Sent: Tuesday, June 12, 2007 11:53 AM To: Fractint developer's list Subject: Re: [Fractdev] <Richard>Do CGA color text screens support enoughcolors to reproduce...
In article <MDBBJLBFBICIIEIHFBMEGEKMDBAA.hallane@earthlink.net>, "Hal Lane" <hallane@earthlink.net> writes:
The near term will probably be a wxWidget control that implements a CGA color text screen.
Do CGA color text screens support enough colors to reproduce all the highlighting, underlining, etc. and text colors currently in Fractint? <---<<
Yes, that is what you see now in the text screens in FractInt. FractInt for Windows just emulates the colors available by drawing colored text in a window. (Actually you can edit the colors to be anything you want :-), but I don't know that anyone actually does this because it seems that the colors aren't stored for your next run.)
Since all the existing fractint "dialogs" are just colored text screens like this, it makes sense to continue emulating this in a wxWidgets control until the dialogs are replaced with modern dialogs.
On the other hand, it may be more trouble than its worth.
I am experimenting with inverting the control from polling to event-driven right now -- that will be the telling factor. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html>
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