In article <1171930695.3974.7.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
I might have messed something up in the memory routines then. I switched it to use malloc/free and it then works properly.
That would not be the ideal solution.
No, but the only useful part of the memory routines right now is the disk portion.
What did you do with the evolver code (for example)? It uses the memory routines. The use of the memory routines is probably more wide spread than you think.
I'm eliminating the MEMORY uses of MemoryAlloc. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>