Hi Rich, I agree with keeping the code generic. I don't use MFC in any of my coding because, although it is more combersome, the c code is far easier to port and is able to be compiled by a wider range of compilers. I look forward to see what you can come up with. I already have a fair proportion of the GUI interface built so all I need is the bolt-on modules which are GUI independant. Thanks, Paul. ---------------------------------------------------------- Paul de Leeuw Computers Central Coast Australia Email: pdeleeuw@deleeuw.com.au www: <http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- ----- Original Message ----- From: Rich <legalize@xmission.com> Date: Wednesday, April 3, 2002 7:01 pm Subject: Re: [Fractdev] Fractint and Win XP
On the subject of compilers, I like VC++6 and am looking forward to the switch to VC7 for its improved compiler support.
Having said that, I don't think one should write code that isn't portable across compilers.
Writing to the Win32 API and not using MFC would be a way to do that in the near-term as far as GUI needs go.
In the longer term, the code should really be split into a platform agnostic "engine" and a platform-specific GUI chunk. Then you can use the full GUI-ness of the platform to your advantage, which could mean MFC/WTX11, etc. -- Ask me about my upcoming book on Direct3D from Addison-Wesley! Direct3D Book <" target="l">http://www.xmission.com/~legalize/book/> izfree: Open source tools for Windows Installer <" target="l">http://izfree.sourceforge.net>
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