On Tuesday 23 April 2002 07:10 am, PHD wrote:
I'm having a lot of trouble getting the 8 bit colour working but actually made a lot of progress with the 16 bit true colour. May I suggest a compromise. I build a 16 bit windows engine but truncate its implementation to pass only 8 bits so the original fractint code has minimal disturbance. The only down side to this is the true colour palette rotation algorithm is very slow on older machines.
Ideally, would you not want to be able to run in 8, 15, 16, 24, and 32 bit color depths? That way the user wouldn't have to change color depths just to run Fractint. The only reason I bring it up is that I have a program at home (I don't remember which one) that requires, as it puts it, thousands of colors. Since I was running 8-bit color for the speed, I changed to 24-bit color. It didn't like that because that wasn't thousands. I had to use 16-bit color to get it to run. Jonathan