Richard said:
I've got the intro screen rendering now....
Congratulations!
From the first time you mentioned that for the purpose of just getting Fractint up and running you intended to implement a text screen in Windows, I have always thought that this was a clever way to avoid having to create large amounts of Windows display code during the initial phases of porting Fractint to Windows.
Great idea. Any luck with getting Fractint to see keystrokes yet? Presumably you will eventually have to insert them into some sort of Windows queue before they get handed back to Fractint... Hmmmm. Or are you able to keep DOS-style keystroke processing for the time being? - Hal Lane ######################### # hallane@earthlink.net <mailto:hallane@earthlink.net> # #########################
-----Original Message----- From: fractdev-bounces+hallane=earthlink.net@mailman.xmission.com [mailto:fractdev-bounces+hallane=earthlink.net@mailman.xmission.com]On Behalf Of Richard Sent: Sunday, December 10, 2006 5:54 PM To: fractdev@mailman.xmission.com Subject: [Fractdev] first text screen rendering
I've got the intro screen rendering now.... <http://blogs.xmission.com/legalize/2006/12/10/fractint-for-windows -first-text-screen/>
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