In article <469A129B.16402.237092@twegner.swbell.net>, "Tim Wegner" <twegner@swbell.net> writes:
Rich wrote:
This obsession with supporting ancient hardware is holding back FractInt from evolving into better code that takes advantage of current hardware.
This is one of those puzzling statements. Who exactly is obsessed?
You tell me. Every time I talk about moving the code forward, I get a response about having to keep the code working on old hardware. That's what the old code does well and I see no reason to write backwards-looking code when the DOS version covers it just fine.
Frankly, supporting old hardware is nowhere on my agenda.
I will not use bloated software that forces buying new hardware.
As I've said before, anyone that wants to can stick with the DOS version which works on all ancient varieties of hardware. That's no reason not to move forward and exploit current hardware to the max. Evolve or die. That's where we're at. I'm evolving the code forward. You can argue for death if you want. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>