In article <4621255A.21404.1E8C686@twegner.swbell.net>, "Tim Wegner" <twegner@swbell.net> writes:
I do recall generally and could investigate it, but let me say this: there is absolutely no reliable way to automatically detect when the limit of precision for a fractal is reached with a particular type of math, especially with all the zoom box flexibility that we have (skewed, rotated, etc.) but also because it depends on the algorithm that is being iterated.
Sounds like something that needs to be pushed down into the fractal specific function pointers. If NULL, fall back to the algorithm we are doing now, otherwise let the fractal type decide when it needs to switch math. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>