20 May
2007
20 May
'07
8:17 p.m.
In article <465040A9.29267.35B777@twegner.swbell.net>, "Tim Wegner" <twegner@swbell.net> writes:
As the original author of the 3D transformation (ah, those were the days, designed and coded it from first principles without the benefit of either knowledge or experience), I don't see the point (any more) of using integer math for the 3D transformation. [...]
So just gut the integer 3D stuff? At some point *all* the 3D stuff will be gutted in favor of OpenGL or Direct3D, so might as well ditch the integer processing now. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>