In article <00cf01c7141c$57ce34c0$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Goody, how soon can we have a "working" module to play with?
If you have access to the CVS repository, you can get it anytime :-). My next batch of concentrated time on this will come over the Christmas/New Year's holiday break.
I also hope that we don't include any 3rd party libraries apart from freeware such as the PNG libraries.
I'm not doing anything like that yet. Just trying to get the existing fractint code up and running in Win32.
I am not sure what Allegro is, but I have never seen it and don't understand its purpose.
Allegro is a game programming library that supports a number of platforms. Theoretically if you had a fractint allegro driver, then porting fractint to those other platforms is "just" a recompile. I say "just" because fractint has platform dependencies leaking all through it and the driver abstraction doesn't fix all those issues. More on Allegro: <http://www.talula.demon.co.uk/allegro/> -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>