In article <1177110096.3902.6.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
Unless I missed the translations, the changes from:
kdbcount to g_input_counter and
show_orbit to g_orbit_index
are not intuitively obvious to me.
Because you are not looking at how those variables are used and instead are fixated on the old names. show_orbit isn't being used like a flag, its being used as an index. etc. If the names and structure of the existing fractint code base were obvious to newcomers, then there wouldn't be a number of people who have attempted to understand the code and run away screaming into the night. That result has been expressed on this list several times. If you want a different result, then things have to change. If you just want to keep the code the same, then by all means continue to be the person who works on the DOS version. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>