In article <IFEOLDIDHJENENHBALGPKEIGCLAA.pdeleeuw@deleeuw.com.au>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
The actual work is simple. There's just so much of it...
One little request to any brave soldier willing to take this on, please define any variable or function which defines colour anywhere in the code as at least 16 bits (prefer 24 bits) to allow for true colour. Pleeeeeease :o)
I'll second that request, but amend it to be at least 32-bits. We want at least 8 bits of red, green, blue, and ALPHA. Don't forget alpha. Its the key to going forward with 3D graphics and multiple layers. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>