In article <1278637641.1858.22.camel@jonathan-desktop>, Jonathan Osuch <osuchj@avalon.net> writes:
No, the DOS image looks different. Part of the problem with this one is that the formula is not written correctly. There should be a |z| on the last line, otherwise the value of z is not what is expected at the time of bailout. I know the formula looks like it shouldn't make any difference, but the internal workings of the parser (I don't remember the details) makes strange things happen.
I'm not sure what change you're suggesting to the formula. This is what Jim Muth used: frm:Mystic2 {; Jim Muth a=real(p1), b=imag(p1), c=real(p2), d=imag(p2), k=real(p3), f=imag(p3), g=pixel, z=(pixel)^a+(b*(pixel))^c: z=(fn1(z)+(d*(g)))^k+(f*(cos(g))) g=sqr(g), LastSqr <= 100 } Can you post how it should be changed? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com>