Hi Rich, thanks for the quick reply, I'd love to see your code, maybe I can finish it. Are there any chances we can merge it back into the main branch? (unfortunately, I'm not very good at merging - only at programming...). Let me know where I can download it, and I'd be eager to work on it. Thanks, Florian
-----Original Message----- From: fractdev-admin@mailman.xmission.com [mailto:fractdev-admin@mailman.xmission.com]On Behalf Of Rich Sent: Monday, March 03, 2003 3:11 AM To: fractdev@mailman.xmission.com Subject: Re: [Fractdev] Idea 'libfractint'
In article <000001c2e128$7c6e9ac0$017ba8c0@snoopy>, "Florian Kolbe" <flo@fkolbe.de> writes:
I've looked into the source, my goal is to have the same code base for fractint/DOS and a new 'platform', say 'libfractint'.
Check the archives, this has been talked about many times and I made progress to 90% completion on the task before starting my book. The book has taken up all my spare time, so I haven't revisited the code much but always planned on pushing it to completion. I split the code out into UI and non-UI parts through a 'driver' interface. Jonathan made some progress using this for an Allegro port, but didn't drive it to completion either. Despite this dismal sounding progress report, it really wouldn't take much to push it to 100% complete.
For the rest of what you describe, most of it has already been done IIRC. If you want to pursue this, I suggest taking the code from where I last left it and push it to completion. I already cobbled up a DSW/DSP for VC6 that compiles the code. I can upload that to the archive as I haven't done that yet. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> izfree: Open source tools for Windows Installer <http://izfree.sourceforge.net>
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