In article <1166360272.3539.8.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
If you take a look at the history you'll see that I tried this to make the WinFract code work and it broke the Xfractint code. So I put it back in. We need to understand how each of the different environments are using the AP math routines so that all the environments can use them.
Ah, OK. I think in order to tackle that I'll need to understand the arbitrary precision infrastructure that we have now. Currently I've just been ignoring that and anything really to do with the engine as I'm focused on the I/O portions. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>