In article <457ACD46.2749.D0338F@twegner.swbell.net>, "Tim Wegner" <twegner@swbell.net> writes:
The asterisk makes the fractal type invisible in the list of fractal types shown to the user. The original reason for this was that each different type of math requires an entry in the fractalspecific structure, so only one record should be without an asterisk. Otherwise the user would see multiple instances of the same fractal.
So that is why the float-only code drops this? We don't need to distinguish between different "types" that are really the same type but use different math? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>