Hi Richard, Once you get it working a bit more efficiently, I can start preparing some true colour code for it. All I need is a 16 bit iteration count value and I can create the "palette" generator code that I already use in ManpWin. This should accelerate the true colour development (I hope). Let me know when you are ready. Are you interested in some of my animation generation algorithms? Regards, Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com] On Behalf Of Richard Sent: Sunday, 14 January 2007 6:18 PM To: fractdev@mailman.xmission.com Subject: [Fractdev] GDI output working! Basic GDI output is working and fractals are rendering properly. We are nearing a beta release! Things could definately be more efficient; currently the GDI output is as about as expensive as it could possibly get. (Simple, but slow.) I would like to improve the speed with some obvious optimizations before releasing it, even as a beta. However, what this does mean is that Tim and Jonathan can use the branch code in VS.NET 2003 for active experimentation with visible output. It also means that the branch is nearing an end... Tim/Jonathan: any thoughts on when we should make a release and merge the branch into the HEAD? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/> _______________________________________________ Fractdev mailing list Fractdev@mailman.xmission.com http://mailman.xmission.com/cgi-bin/mailman/listinfo/fractdev