In article <003001c71347$13e355e0$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
There IS a beginning point to start with 32 bit code, but for some reason, nobody wants to look at it.
Well. I guess it depends on what you mean by "32 bit code". Currently the existing code is compiling just fine under a 32-bit memory model. When I say "Win32" I'm referring to all the business of creating an HWND and doing all the I/O. I'm happy to steal from what you have (hey, I'm lazy!) if you can post a URL to a ZIP or tarball or something. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>