In article <007001c73e10$30832b50$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
The first thing I find is that <Ctrl> arrow keys run the same speed as the arrow keys. The arrow keys work in the opposite direction (need reversing for up and down).
Can I get some more specifics on the arrow keys being backwards? I seem to get the correct results when I run it. Maybe I'm just confused about what its supposed to be, but it looks right to me when I run it. I'll look at the speed issue, but its probably a side effect of the polling I/O architecture and might not ever be fixed as long as the polling I/O remains. There are some things that just don't map well from the polling world and I'll probably leave them "busted" as its not worth the trouble of fixing it when my ultimate goal is to remove the polling I/O model entirely.
After a few fractals, the screen locked up but allowed keyboard entry ok, but the image would not update.
I have seen this too and I don't yet know the cause. Lots of good bug reports here, thanks for your help! I'll report back on individual issues as I get to them. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>