9 May
2007
9 May
'07
11:09 a.m.
In article <E1HlozH-0005aJ-00@xmission.xmission.com>, Richard <legalize@xmission.com> writes:
The other reason (and one more likely to be implemented sooner) that you might want to do this is to reduce "display fractal" to "display texture-mapped quadrilateral". In that case, any parallelogram or rotation would just be a shear to the quadrilateral or a rotation of the quadrilateral, respectively.
More accurately, the shear might be done through the way the texture coordinates are placed on the corners of the quadrilateral. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>