I finally found the problem with the outside=tdis bug in Fracton. Just like the cheesy "who done it" where the true villain isn't visible until the end, there was nothing wrong in the code I posted. The problem was FractInt doesn't use the last z for the tdis calculation when it bails out. In Fracton I did use it. That made a huge difference because the last value is usually one of the biggest. Now all of the FOTD images using outside=tdis work perfectly. Thanks to all who gave assistance. I was stuck thinking I was missing some code. Once that was eliminated, it was only a matter of time before I found the problem.

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Mike Frazier
www.fracton.org