Basic GDI output is working and fractals are rendering properly. We are nearing a beta release! Things could definately be more efficient; currently the GDI output is as about as expensive as it could possibly get. (Simple, but slow.) I would like to improve the speed with some obvious optimizations before releasing it, even as a beta. However, what this does mean is that Tim and Jonathan can use the branch code in VS.NET 2003 for active experimentation with visible output. It also means that the branch is nearing an end... Tim/Jonathan: any thoughts on when we should make a release and merge the branch into the HEAD? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>