In article <00a901c73f77$9cad7520$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Once you get the final tested version out there, I gues then we need to get a windows look and feel version with menus a bit like WinFract.
Oh, you want the long-term roadmap too :-) - refactor into an event driven architecture from polling architecture - separate engine and UI code - create native UIs for win32, x11 - add features.... What I'm doing now is plumbing. First, enough plumbing to get Win32 up and running so that modern development environments can be used. Next, enough plumbing so that all that hard work done in creating all those fractal types can be exploited in any number of environments. After all that's done, then putting a pretty face on it bubbles up to the top. My intention is to bring things up to the point where others can add features (because the development environment bar has been lowered considerably) while I continue to work on the plumbing. The plumbing should eventually "get out of the way" enough to match the speed of the XaoS zoomer. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>