In article <E1HIuLP-0002tn-T0@pecan.exetel.com.au>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
There was no dump file, so it wasn't a crash and it looks like it was a valid trap within the program. Yes, Autokey is a great idea.
OK, if you try something and its the first time you've tried an integer fractal type that isn't supported, you get a message telling you this, but its only the first time you try it. Later, if you try that same integer fractal type again, you get a black screen. If you then switch to float, it should render properly. This is because some of the routines that implement integer fractal types are only in assembly and they haven't been migrated to the 32-bit world. Its 16-bit assembly, not 32-bit, so the assembly code can't be compiled 'as is', it has to be converted to 32-bit. However, in these cases, fractint should never crash. I will look into making it issue the warning all the time instead of the first time only to eliminate confusion when this happens. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>