In article <1575.2167-28109-1183218194-1170718611@seznam.cz>, =?us-ascii?Q?charlie=20chernohorsky?= <endlessoblivion@seznam.cz> writes:
and those real iteration counts? why not to simply save them in a separate "raw" binary file? (gzipped..?)
I think PNG would actually do better at compressing them than gzip. But yeah, it doesn't really matter *how* you store them since an extension chunk is just a blob of binary data.
P.S.: Rich, please, stick somewhere in the roadmap an SVG and an HPGL support for L-systems
Hrm. I just killed printer support, so HPGL doesn't really make sense. SVG would be a good 'save' option so you can convert to other vector formats from there.
and that infinite looping for escapetime fractals -- tell me which of these are blocked by your current development.. Thanks.
You lost me with "infinite looping for escapetime fractals". Can you elaborate? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>