In article <009c01c737ca$48e49590$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Yes I remember the old true colour mode and it was not much use as it only gave shades of blue as no translation was done to the iteration count. [...]
Is this what currently happens? I have a feeling you might not have tried the truecolor support that is currently there. At any rate, there's still quite a bit of work to be done before incorporating new features. As Jonathan points out, I still need to get the X11 driver working and all the existing features need to be heavily tested before we merge this into the HEAD. Additionally, I'd like to have the polling architecture exchanged for a true event architecture before we add new features. This would mean separating out the calculation code from the UI code. Currently the two are a little intermingled with the calculation code periodically asking "has a key been pressed?" and then deciding what to do about the keystroke. Once the UI and calculation engine have been separated out a little more, then I feel it would be time to start incorporating new features and fractal types. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>