In article <E1I8J2y-0001rU-RM@pecan.exetel.com.au>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
No, It is basically a reworked 32 bit version of Fractint 18.2. I don't like MFC. Somehow I just get lost in it. In fact the colour.cpp module is the first bit of code in C++, the rest is still in C. I prefer C as I can see what is happening.
I've done Win32 UI dialogs and whatnot by hand in C++ and the raw Win32 API and I've done them using frameworks (whether its MFC, wxWidgets or the .NET Framework). Once you learn a framework, its *much* easier and productive to make new UI with the framework than doing it by hand. I've read a book on MFC and I've used it. For whatever reason, MFC doesn't "stick" to my brain. Every time I use it, I need to get the book out again and re-read chapters. However, wxWidgets doesn't feel that way to me. It seems more straightforward and easier to use than MFC. So ignore the MFC porting guide. However, I think that learning wxWidgets from the book that's been published feels easier than trying to learn it from the online documentation. The documentation is basically OK for a reference, but not so good as something to learn from. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>