In article <45B583DD.3030102@thuntek.net>, "Lee H. Skinner" <skinner@thuntek.net> writes:
In the <m> screen, if you press the down arrow until it stops, the menu items orbits window <o> (left side near top) and the stereogram <ctrl-s> (right side at bottom) duplicate themselves. (in Win32 Disk Video 800x600)
Tim & Jonathan: If you look in realdos.c, line 787, fullscreen_choice does this: for(;;) { /* main loop */ if (redisplay) { /* display the current choices */ if ((options & CHOICEMENU) == 0) { memset(buf,' ',80); buf[boxwidth*colwidth] = 0; for (i = (hdg2) ? 0 : -1; i <= boxdepth; ++i) /* blank the box */ putstring(topleftrow+i,topleftcol,C_PROMPT_LO,buf); } /*...*/ If I change the if clause to 'if (1)' instead of 'if ((options & CHOICEMENU) == 0)', then it fixes this bug. The question is... does this change introduce other problems? Does it look right to you two? I'm not sure what CHOICEMENU is supposed to mean... -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>