31 Mar
2007
31 Mar
'07
6:56 a.m.
Rich, Do you recall what is driving the size of KEYBUFMAX? It is defined in two places (frame.h and wintext.h) as 80. The way the mouse is currently set up, we look for a delta of 8 pixels, and if we have it, we then move the cursor 1 pixel. This accounts for the slow movement when using the mouse. When I change the code to move the cursor the correct number of pixels (8 or greater keystrokes), then the buffer overflows (the assertion in frame_add_key_press() is false, which dumps us out). Jonathan