In article <000001c742d3$cfeda860$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
I'm not sure that adding ASM code is the best way to go.
Its the easiest way. Either someone converts the existing assembly to 32-bit or someone converts the existing assembly to C. There is no C code corresponding to these routines; xfractint just didn't port them.
How does this affect the portability of the code across platforms?
Its not portable. But neither is the existing assembly language code.
Can the ASM be replaced with C equivalents?
It can be done, but I don't know assembly well enough to do this, at least not in any reasonable time frame. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>